FROM FOUR RECRUITS
TO A WAR MACHINE

Every commander starts the same way: a handful of soldiers, a few vehicles, and a base. What you build from there is up to you.

The Core Loop

RUN MISSIONS. EARN. GROW.

Send your squad on missions — recon, assault, heists, hijacks, rescues, and more. Each mission is a live battle: your units and the enemy trade fire in real time until one side breaks. Win and you bank cash, experience, and Conflict Points, plus loot — supply crates, gear, and sometimes captured enemy units. Lose, and you bury the dead.

  • Nine mission types, from quick scavenges to high-risk command raids
  • Real-time card battle — focus-fire targets, watch counters land
  • Permadeath: fallen units don't come back; injured ones need time to heal
Barracks

Your Forces

FOUR TIERS OF POWER

Your forces climb through four tiers. Basic units are recruited with cash. Mid-tier specialists are upgraded from veterans with Conflict Points. Elite "ultra" units can only be found — rare drops from the hardest missions. And the three super-vehicles aren't bought or looted at all: you assemble them, part by part.

Basic
Basic
Recruited with cash. The backbone of every army.
Mid
Mid
Upgraded with CP. Hardened specialists.
Ultra
Ultra ★
Found, never bought. Battlefield legends.
Super
Super ★★
Assembled from parts. The rarest force in the game.
See every unit →

Battle System

A FIGHT IS A PUZZLE

Cold Conflict's battles reward the commander who thinks. Snipers shred infantry but glance off armor. Rockets gut tanks and helicopters. Drones are nearly impossible to hit and sharpen your whole army's aim. Medics and engineers keep your line alive mid-fight; officers boost everyone in range. Stack the right force against the right enemy and you'll win battles you had no business winning.

  • Hard counters: rocket → tank, sniper → infantry, and more
  • Support units heal, repair, and buff in real time
  • Shields absorb incoming fire until they break
Drone

Assembly Bay

BUILD A LEGEND

At the top of the war machine sit three super-vehicles — the Colossus Tank, the Phantom Jet, and the Fortress APC. None can be bought. You collect their parts from the hardest missions, bring them to the Assembly Bay, and put your elite engineers to work. Days later, you claim a vehicle that can turn a battle by itself.

  • 15 parts across 3 vehicles, dropped only on the hardest raids
  • Assign elite engineers to speed the build
  • One of each per battle — deploy them wisely
Assembly Bay

Progression

PRIVATE TO GENERAL

Every mission earns experience and rank, from Private all the way to General of the Army. Rank unlocks everything that matters — radar to hunt other commanders, alliances, the Assembly Bay, and the rare-drop tables on elite units. The higher you climb, the more dangerous the world becomes — and the more there is to take.

General of the Army

READY TO TAKE COMMAND?

PLAY NOW